![]() Unfortunately the 'freemium' model of gameplay has been merged with Dungeon Hunter 3, removing the usual item drops and customized character development (through skills or talents) for items and a limited handful of skills that are made available and must be purchased and upgraded separately. The upshot of this is the opportunity to earn free experience and gold for trying out new things, but the heavy downside is that 'levels' and 'gold' are merely barriers for unlocking new items rather than the usual vehicle for customizing your character. Players are free to create two characters from a pool of four different classes (more slots can be eventually unlocked), sharing experience, gold and in-game currency between them all. To explain the game's current iteration, one has to explain how the game operates under its 'free to play' banner. ![]() Unfortunately the latest entry in the series has broken this chain, removing 'Dungeon-Crawling' and arguably 'RPG' from the proceedings to leave players with a gorgeously rendered fantasy twin-stick action title. IOS gamers will remember Dungeon Hunter as one of the premier Dungeon-Crawling Action-RPGs for the platform. With that said, despite still having many positive aspects, Dungeon Hunter 3 by Gameloft is a dangerous example of how many could come to see 'gaming'. ![]() Allow me to clarify: Just because I expect a game to work a certain way, doesn't mean it should or indeed that it's the best way. ![]() As a life-long gamer, sometimes it's hard to separate expectations of what a game should be from what a game can be. ![]()
0 Comments
Leave a Reply. |